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Current

Cube Runner [UE4 & C++]

Cube Runner style game for mobile & PC. Currently have a working system with procedural generation, piece "cooldown", turning pieces and a movement / control system. Level selection system is currently being implemented with more advanced floor piece types (dynamic, physic's based, multi-path etc.).

 

Features:

- Endless style gameplay

- Snappy, obstacle avoiding movement

- Multiple "floor piece" types with procedural generation

- Turn pieces

- Jumps & drops

- Dynamic obstacles

- Classic & advanced modes

- Level selection 

Unknown Train Game Project [C++]

At this point I am just messing around with procedural train path generation and some mechanics that may form themselves into a game if they work nicely. Endless runner style train game with cartoony vector or pixel art graphics. I really enjoy steampunk themes so that may be an option.

 

Ideas:

 - Isometric 2D

 - Procedural paths

 - Endless runner style track

 - Multi path selection

 - Basic train "attack" with forward facing gun

 - Vendor / upgrade system every X length of track

 - Enemies that block the track / shoot the train etc.

 - Arcade style game-play

 - Multiple gun types 

Other Misc Ideas

CS:GO Simulator

CS:GO WinStrat

Capacity (Unity?)

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