Today I read an amazing and super interesting article written by Lucas Pope on TigSource. It documents his battle to create a smooth 1 bit rendering of his game by use of dithering. If you are into graphics programming at all, I'm sure you will enjoy it!
I plan to write a post soon in regards to my game called "An Odd Reflex" that I have been working on for a while. In particular I want to discuss the pros and cons of using Unreal Engine 4 and the mass of difficulties I have faced during my time while using it. Hopefully I don't forget to write it up!