© Alex Denford, 2017

Coding, Garry's Mod

December 12, 2015

 

I've finished almost half of the medium challenges on Codingame now, I find them very fun to do when I have a spare section of time or I need to change my focus for awhile. I downloaded Cocos2D-x the other day to use as a framework for making TrainZ. The largest benefit is the multi-platform support while still being a very low level framework (giving me a large amount of freedom & power). I also spent a bit of time the last few days setting up a Perforce server for myself and my team. Learning about networking is really interesting and I realise I have just entered a door to a very large, and deep topic.

 

To post something interesting, here is an AI controlled search and destroy drone I built in Garry's Mod a few years back. I never completely finished it but it features several cool things:

 - 99% of the drone is built with holograms (parented to the E2 chip)

 - Target recognition and decision making

 - Loose prop searching

 - Target assasination / attacking

 - Typical drone commands such as: follow, stay, roam, circle etc.

 - Arm laser sight targeting

 - Uses quaternion / applytorque rotation

 - Infinitely spawning missile launcher

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